“Half snake-haired super-model, half undead banshee, all bad attitude.”
Centuries ago, a glamour-obsessed Medusa Queen got herself skewered by a band of heroic types who didn’t appreciate her turning everyone into lawn ornaments. Unfortunately, no one told her ghost she was supposed to stay dead. She popped right back up, still grumpy, still snake-haired, and now twice as sulky because being undead plays havoc with one’s skincare routine.
She’s back in her old temple, moaning about her broken mirror and raising her stony ex-boyfriends as zombie lawn gnomes.
BECMI STATS (For Grognards and Sadists)
Armour Class: 2 (she’s undead and moisturised in stone)
Hit Dice: 9* (the star means she cheats)
THAC0: 12 — which means she hits like a lorry if she rolls anything half-decent
Move: 90’ (30’) — not quick, but you try sprinting in a stone dress
Attacks: Either the infamous Petrifying Gaze (look at her eyes and you’re a coffee table) or 2 Claws (1d8 each)
Save As: F9
Morale: 11 (she’s too bitter to run)
Treasure Type: F + H — enough shiny things to open a pawn shop
Alignment: Chaotic (and not in the fun party way)
XP Value: 2,800
Special Bits:
Petrifying Gaze: 30-ft stare of doom. Fail your Save vs. Turn to Stone and you’re décor.
Energy Drain: Claws suck one level right off you. (Yes, permanently. Cry about it.)
Undead Traits: Immune to sleep, charm, hold, poison, and constructive criticism.
Chilling Aura: Anyone within 10 ft must Save vs. Spells each round or suffer –2 to hit because the whole vibe is just that awkward.
5E STATS (For the Young Whippersnappers)
Medium undead, chaotic evil & desperately single
AC: 15 (natural armour plus stone-cold glare)
HP: 136 (16d8 + 64)
Speed: 30 ft — still not winning marathons
Abilities: STR 14, DEX 16, CON 18, INT 12, WIS 14, CHA 17 (clearly still rates herself)
Saves: Con +7, Wis +5
Damage Resistances: Non-magical pointy things
Damage Immunities: Poison, necrotic
Condition Immunities: Charmed, exhausted, frightened, poisoned
Darkvision: 60 ft — she’s used to candle-lit crypts
Languages: Common, Abyssal, passive-aggressive sighing
CR: 9 (5,000 XP — practically a free holiday)
Stone Wight Servants: Anyone she petrifies eventually gets promoted to her undead side-hustle crew.
ACTIONS
Multi-Claw: Two swipes, each 2d8+3 slashing plus 2d6 necrotic and a DC 14 Con save or you feel like you’ve just run a three-legged race in a sauna.
Petrifying Gaze: DC 15 Con save or start turning into a garden statue. Fail again next turn and congratulations, you’re patio furniture.
Life Drain (Recharge 5-6): DC 14 Con save or 6d6 necrotic, and she heals from your misery.
TREASURE HOARD
Hidden beneath the cracked altar under several decades of pigeon droppings:
5,000 gp in ancient coins no one’s taken to the bank yet
2 rubies worth 1,000 gp each (perfect for evil jewellery adverts)
3 bits of posh jewellery worth 500 gp each
1 Potion of Stone to Flesh (think of it as a reverse beauty treatment)
1 +1 Longsword, Wyrmsbane (with tasteful snake engravings)
1 Cursed Medallion of the Gorgon Queen, wearer must Save vs. Spells daily or start stiffening up; in 5e that’s DC 14 Con or gain one level of Exhaustion and look increasingly like a garden ornament.
LAIR ACTIONS
(On initiative count 20 — because she’s fashionably late.)
1. Shifting Statues: The décor attacks. 20-ft radius, DC 14 Dex save or get restrained like an unpaid extra in a mime show.
2. Stone-Dust Storm: Everyone coughs. DC 13 Con save or be blinded until you stop crying.
3. Echoes of the Fallen: The petrified victims scream like karaoke night gone wrong. DC 14 Wis save or 2d8 psychic damage and you’re frightened until you remember they’re already dead.
Destroy her petrified heart hidden in the altar (AC 15, HP 30, resistant to non-magical damage) to end her reign of fabulous terror once and for all.
TIP: Never make eye contact. Never compliment the hair. And always bring a cleric who owes you a favour.
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