“Because your imagination wasn’t expensive enough already!”
Step right up, adventurers, and empty your coin purses! For just several months’ wages you too can experience the world’s first immersive D&D campaign projected across a 360° mega-screen the size of twelve dragon bellies!
Highlights include:
CRITICAL HIT VISION™: Watch a twenty-sided die the size of Rhode Island tumble in IMAX clarity, crushing three rows of paying customers.
INTERACTIVE ROLEPLAYING: Shout “I cast Fireball!” into the void, only to be drowned out by 17,000 other sweaty wizards.
AUTHENTIC DUNGEON SMELL: Imported directly from the men’s loo at Gen Con.
LIFE-SIZE BEHOLDER BOSS: Now with 40k resolution eyeballs glaring at your inadequacy as a Dungeon Master.
And don’t forget the Exclusive Sphere-Only Merch:
£80 foam broadswords that snap quicker than a wizard’s hip.
“I survived The Sphere” T-shirts (available in S, M, XL, and “Half-Orc”).
Limited-edition £300 dice that roll only natural ones, guaranteed.
So gather your party, max out your credit cards, and prepare for a night of adventure where the only thing more terrifying than the monsters… is the ticket price!
DUNGEONS & DRAGONS: LIVE AT THE SPHERE
Because sitting around a table with crisps and a dodgy map just wasn’t enough like Vegas.
Play DUNGEON DUNCE The TTRPG Family Farce for MORE duncery and duncecraft!
EXCLUSIVE EARLY REVIEW: DUNGEONS & DRAGONS LIVE AT THE SPHERE
By Basil Q. Featherstone, Who Has Endured Both Chekhov and Cats
It was with a sense of grim duty, rather than elation, that I entered the much-heralded “Sphere” in Las Vegas, an edifice so blindingly luminous it resembles a celestial boil upon the desert skyline. Inside, I was informed, awaited a live Dungeons & Dragons “experience.” One prayed it might possess even a trace of narrative subtlety. One prayed in vain.
The evening begins with a disembodied voice urging the audience to “roll for initiative,” a phrase which prompted an alarming rustle of 17,000 dice the size of cricket balls. The audience roared, and I, ever the professional, scribbled in my notebook, “Hell is other people, specifically, other people pretending to be elves.”
The visuals were undeniably grand: dragons the size of council blocks, goblins leaping about with the energy of pantomime dames, and a beholder with more eyes than the Royal Mail has excuses. Yet spectacle alone cannot sustain an evening, and here it was employed to disguise the absence of plot, character, or indeed anything resembling theatre.
The “immersion” was taken to troubling extremes. A mildew aroma was piped into the hall, evoking not so much a medieval dungeon as the cloakroom of an underfunded provincial theatre. The intermission featured merchandise of staggering vulgarity, including foam swords priced at £80. I did not buy one.
In conclusion: Dungeons & Dragons Live at the Sphere is less Shakespeare and more slot machine; loud, gaudy, and faintly despairing. For those who enjoy rolling dice while drenched in artificial smoke, it is no doubt a triumph. For the rest of us, it is proof that civilisation is wobbling on a saving throw.
Two stars out of five. And that is generous.
Have we mentioned DUNGEON DUNCE The TTRPG Family Farce yet?
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