A Better Class Department: SHAPESHIFTER

Why be boringly human when you could be a hedgehog on a Tuesday?

Ever thought life would be far more entertaining if you could pinch the legs off a spider, grow wings like a bat, or horrify your neighbours by turning into their cat at teatime? Congratulations. You are now officially that sort of nightmare.

Class Overview

Shapeshifters are professional body-hoppers, naturalists of chaos, and the party’s unofficial mascot. Why swing a sword when you can gnash teeth, claw walls, and scamper past the enemy in a form that makes them scream?

Unlike druids, shapeshifters do not rely on magic (well, most of the time). Their abilities are awkward, unpredictable, and slightly terrifying. Transformation is not for the faint-hearted, the faint-limbed, or the faint of wardrobe.


BECMI Version

Requirements

  • Constitution 9 or higher.

  • Must enjoy awkward social situations and leaving small animal footprints all over town.

Prime Requisite

  • Constitution: 13–15 grants 5% XP bonus, 16+ grants 10%. Because twisting yourself into a ferret is hard work.

Hit Dice

  • 1d6 per level to 9th; after 9th, add 2 extra HP per level.

Armour and Weapons

  • None. Ever.

  • Weapons limited to clubs, daggers, staves, and slings.

  • Most damage is tooth, claw, or accidental kicks.

Alignment

  • Any. Most are chaotic simply because they forget which form they are.

Combat and Saves

  • As a cleric of equivalent level, except the cleric has a moral compass.

Class Features

Shift Shape

  • Transform into natural animals you’ve observed. No cheating: you cannot become a dragon, a gelatinous cube, or your Aunt’s neighbour.

  • Uses per day increase with level. Starts at 1/day. By level 14, you can shift so often the town gossip files complaints.

  • Duration: 1 turn per level per use. Expect awkward clothing problems.

  • Retain your brain, but gain claws, wings, flippers, and any other miscellaneous nonsense from the animal.

Form Limits

  • Levels 1–2: Tiny or Small beasts (ground only). You might look ridiculous. You will squeak.

  • Levels 3–4: Medium beasts, swimming allowed. You might splash something valuable.

  • Levels 5–6: Large beasts, climbing/burrowing allowed. Hope you like cramped tunnels.

  • Levels 7–8: Flying beasts. Local pigeons resent you.

  • Levels 9–10: Powerful beasts up to 8 HD. People call the town constable.

  • Levels 11–12: Huge beasts. You no longer fit in doorways.

  • Levels 13–14: Gargantuan beasts. The earth shudders when you walk.

Hybrid Shape

  • From level 7, combine traits from two animals. Example: bear claws, eagle wings.

  • Level 11: add a second trait. Level 13: a third. Your party will slowly regret inviting you.

Bestial Guise

  • Level 4: Mimic humanoids physically. Lasts 1 turn per level. Reduced HP = instant collapse. People may still recognise your tail.

Speak with Beasts

  • Level 6: Chat with animals like a lunatic. Once per day, even in human form.

Adaptive Flesh

  • Level 6: +4 saves vs paralysis/petrify. Level 12: immune to forced polymorph. Your therapist weeps.

Quick Change

  • Level 9: Shift as a move action once per round. Your enemies roll eyes.

Den and Menagerie

  • Level 9: Establish a hidden den or travelling zoo. Attract 2d6 odd animal allies, one shapeshifter apprentice, 1d4 attendants. If you forget to feed them, you will regret it.

Mishaps

  • Stressful shifts: d20 roll, 1 = partial change, leftover beak, stray tail, general embarrassment.

  • Magical beasts, undead, constructs, and elementals are off-limits. Yes, that includes dragons.


5e Version


Hit Points

  • Hit Dice: 1d8 per level

  • HP at 1st Level: 8 + Constitution modifier

  • HP at Higher Levels: 1d8 + Con per level

Proficiencies

  • Armour: None. Lycra optional.

  • Weapons: Simple weapons. Ever tried juggling swords as a rabbit?

  • Tools: None

  • Saving Throws: Dexterity, Constitution

  • Skills: Choose two: Acrobatics, Animal Handling, Deception, Perception, Stealth

Equipment

  • Simple weapon of choice

  • Explorer’s pack

  • Dagger

Level Features

Level 1: Shape It Off

  • Transform into Tiny/Small beasts seen before. Duration: 10 min per level.

  • Keep INT, WIS, CHA, HP; gain animal movement, attacks, senses.

  • Once per short rest. At higher levels, frequency increases.

Level 2: Copy Cat

  • Mimic humanoid features/voice. Works like disguise self, but your ears might be wrong.

Level 3: Quick Change

  • Transform as bonus action. Using it twice in a row: DC 10 Con save or stuck for 10 minutes.

Level 5: Beast Buffet

  • Combine traits from multiple animals: movement, attacks, senses. Cannot exceed Large. Party morale drops.

Level 7: Enduring Form

  • Forms last 1 hour per level.

Level 10: Multiattack Menagerie

  • Two natural attacks per Attack action while in beast/hybrid form.

Level 15: Double Down

  • Assume two forms simultaneously in one hybrid. Chaos ensues.

Level 20: Apex Mutation

  • Unlimited shapeshifts as a bonus action. Gain advantage vs restraint/paralysis. Party may file complaints with the local council.

Drawbacks

  • d20 on each shift; 1 = random beast for 1 hour.

  • Cannot use armour, shields, or weapons while shifted.

  • Optional Mishaps (d6 for flavour):

  1. Nose remains human

  2. Tail wagging cannot be stopped

  3. Constant smell of bacon

  4. Speak only in animal noises

  5. Feathers remain forever

  6. Mismatched eyes

Congratulations, You’re a Menace

By now, you have presumably memorised which end of a badger is which, how to flap like a bat without smashing a chandelier, and the subtle art of sneezing mid-shift without turning into a slug permanently. You may have also traumatised your party, impressed no one, and left a trail of shredded trousers across half the kingdom.

Shapeshifting is not a hobby. It is a lifestyle. It is a commitment. And above all, it is terribly, gloriously, unapologetically fun.

So grab your favourite animal, roll that d20, and remember: whether you become a rabbit, a rhino, or your neighbour’s cat, the most important rule is simple: never, ever forget which body is yours… or anyone else’s.

Welcome to chaos. Welcome to glory. Welcome to being the Shapeshifter!


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